How to create Locked Doors « Result #1 on Jan 25, 2005, 3:40pm »
PLEASE HELP ME !!! I'm building a game where you are a top-criminal. you begin in your cell and you found a small key to open the iron gate to get out of the cell. So my question is how do you create locked doors/gates in ADrift?
Re: Where to begin- story & interaction « Result #2 on Sept 1, 2004, 4:39am »
If I read this post correctly, then my approach was to start the game in a house. The player is able to explore the house etc but is not able to leave the house unless certain conditions have been met (such as wearing clothes!).
That way the player was able to get into the game and explore something before the real game started.
Joined: Jul 2003 Gender: Female Posts: 135 Location: Arizona, USA
Moving all dynamic objects in a room « Result #4 on May 14, 2004, 1:02pm »
Is there a way to move all dynamic objects within a room to another room?
I've got a two room elevator- if the player drops something then operatest the elevator- it moves the player to the second elevator room, but I can't seem to figure out how to move any object he may drop.
Any ideas?
I was thinking of the getdynfromroom, but really was hoping there was an easier way.
Joined: Jul 2003 Gender: Male Posts: 48 Location: Camberley, Surrey, England
Re: Default ADRIFT response text « Result #5 on Apr 23, 2004, 12:34pm »
Quote:
It's a lazy workaround.
I totally disagree. It is a very simple yet powerful feature, although it would be better if it were integrated into the generator. In a way it is like an included file in the languages.
If Campbell could see his way clear to producing a standardised responses ALR or even better having an option to export one from the Generator with updating direct in case of changes between versions.